-- -- -- Rally Shift® Retsu Remix -- -- --

Please note that this page, "Rally Shift® Retsu Remix,"
is not affiliated with, nor endorsed by CodeBlender.
Retsu.com makes no promises, warranties, nor guarantees
with regards to the game nor its manufacturer.


http://www.codeblender.com

For an overview, to see screen shots, and to download
the car racing game, Rally Shift® (for the Macintosh),
please visit the official CodeBlender web site.



-- -- -- project results -- -- --

png file // screen shots
(click thumbnails for full size images)

kitt car"knight foundation/junior high" by Retsu
kitt car setup 1kitt car setup 2kitt car run 1kitt car run 2


team eat organic
"team eat organic" by Retsu
setup screen 1setup 2turn 1turn 2


"purple crayon car" by Retsu (RXS car)
setuprun 1run 2run 3



-- -- -- project overview -- -- --

Simply put, this project's goal is explore the results of race cars designed without any standard design/sponsorship constraints: cars that are personally meaningful! (Scroll down for simple instructions.)


-- -- --simple instructions -- -- --

1) open this file (Excelor car). (This is the "wheel" file.)
2) here is my outline file (psd format).
3) paint/draw/scan/photo/collage your car design -- paint/color past my approximate outlines to ensure the seams are continuous.
4) save as a png format file ("save for web..." in Photoshop), 512x512px (appx. 150kb), with the file name as "Excelor.png".
5) if you've installed Rally Shift (application folder/Rally Shift/Game Data/Cars/Excelor), replace the excelor.png file for your customized file. Or...
6) send your file to me.

If you don't have Photoshop, follow step 1) above, and use the file as the basis for your own design. Be sure to save your artwork in png format.

Photoshop users note: the aforementioned Photoshop files contain the original Excelor car image as a layer, so by making your custom art temporarily transparent (set layer opacity to less than 100), and using "free transform" you will be able to adjust your custom art to align with the 512 x 512 pixel car art. Return layer opacity to 100 when you're done.


-- -- -- project abstract -- -- --

The automobile in post-industrial societies represents a unique amalgam of who we are as a culture. Its ubiquitous presence in, around, and underlying our daily lives is at once overt as well as subtle. In its many incarnations -- from the weathered, aged car on cinder blocks covered by blue plastic tarps, to the iridescent, tricked out roadsters thumping along to an asphalt-loosening sub woofer -- cars serve as a reflection of who we as a population are and who we strive to be.

The car is a machine comprised of many carefully designed parts. Yet, it is more than just mere engineered components. Mechanically, in its most basic forms as a vehicle to transport people, cars are a testament to technology. They are a demonstration of our resourcefulness to overcome our natural limitations; to move faster than a cheetah, to carry more than a pack-mule. This functionality is merely one of the facets that goes into car buying. Everything from the color of a car, the amenities throughout ("options" in advertisement lingo), to the perceived use of the car all play a part in this decision. What the buyer can afford often factors in beyond the practical considerations to that of the car as socio-economic locators used to display our position within our class-conscious societies. And just how deeply automobile culture has become intertwined throughout post-industrial cultures is apparent when we look at the adoration, romanticization, and anthropomorphization our societies hoist upon cars. It is at once who we think we are, as well as how we want to be perceived.

The automobile exists as a physical, static object. Yet, simultaneously the car exists as a dynamic barometer. While it represents how far technology has brought us, it also represents how much further we still have to go. While automotive gasoline consumption is but a fraction of the petroleum consumed by post industrial (and industrial) nations, the automobile is an ever present reminder of our dependence on a finite resource. Cars are also responsible for an incredible number of fatalities in our societies. It seems safe to assume that the rate of human deaths are much lower in cheetah hit-and-runs, or  overturned pack mule incidents worldwide. It seems a shortcoming that a device designed to move people from place to place can also kill people while doing so, and poses an even greater risk when the operator's motor coordination is impaired. These shortcomings have challenged societies to establish laws, and means of enforcing those laws.
These practical, sobering realities continue to drive technological, societal development.  

With such a large presence in our lives, it's no wonder that cars draw our eyes. As individuals strive to distinguish themselves from the herd, the automobile can serve as a natural extension of this desire to be recognized as being somehow special. 
(Ironically, choosing not to own a car can be a powerful statement as well.) The rusted out, beat-up car is as much a statement of the owner's defiance against conformity as is the customized, amplified show car. There are many types of showcases for these unique cars. One such venue is automobile racing. Specifically, in this project, the focus is on virtual rally racing, in which a driver's ability to control a powerful car amidst the challenges of an undulating course are tested against the clock.

By taking the existing image files for the established race cars in the game Rally Shift and "editing" them, one can customize the appearance of the car. The image files that make up the outer "skin" of the cars are simple 512 x 512 pixel png formatted files. As long as one adheres to the approximate panels of the car, it is possible to draw a car, save the image file as a png file, and replace it with the existing file. The result is a "custom painted" rally racer.

We're used to seeing cars designed with an eye towards certain articulated and unarticulated consumer aliiances to style, class, gender, and subculture. Race cars incorporate sponsor logos and team identifying markings to further shout out those allegiances. What will happen when those whose loyalties are not necessarily towards the standard race car aesthetic take the wheel (pardon the pun) and paint a car that speaks to themselves? And what if one could race these cars at top speed? Rather than cheering for a laundry detergent or engine oil manufacturer, we may find ourselves rooting for
accessible health care for all, an end to hunger, or simply applaud ourselves.


-- -- -- project components -- -- --

Basically, if you have a program capable of editing a png formatted image file, you will be able to design your own car. On the other hand, to take advantage of the files with guides (below), you will need to be able to open my psd (Photoshop) formatted files with layers preserved.

If you want to race your custom painted car, you will need the demo or registered version of Rally Shift® for the Macintosh installed on your own computer (see the official web site). If you run your car in the Rally Shift application on your own computer, please send me at least a couple of screen shots, and your png file for the growth of this project. Or, you can send me your png file and I will run it in the game and take a few screen shots to showcase your work. (Please allow some time, as this will be done by hand.)

For your enjoyment, linked above in the instructions are guide-files for the customization of the "Excelor" race car featured in Rally Shift. The reason I have chosen the Excelor car is because it is the one car that is unlocked in the demo mode of the game, and it has a fairly straight forward shape. This particular car shape makes it relatively easy to figure out the location of various car exterior parts on the image file.
Project participants should be able to run their car in the demo mode, should they choose not unlock the full potential of the game. I've made a version of the car which has grid lines overlaying the paint job. I further made another file which is an approximate outline of the various sides of the car as laid out on the flat image file. (My outlines are approximate, as modern cars have curved surfaces with few hard corners or edges; Rally Shift does a good job of mimicking the way these sides blend into each other -- making it difficult to clearly demarcate sides.) These files should work as templates for the paint job.

grids over Excelor carsample set-up screengrid car back leftgrid car front right
(click thumbnails for larger views)
from left to right: the png file for my "grid car," choosing the Excelor with grids painted on, after spinning out on the Desert Rally, skidding up an embankment in the Highland Rally.



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